Frozenbyte announced today the successful end of the Demo Event for Shadwen, its upcoming stealth action game featuring time rewind and physics-based gameplay. During the event players from all around the world were able to play a special sneak-peek demo of Shadwen at www.shadwen.com , and by playing were able to lower the eventual launch price of the game.
The initial launch price was $35 and at the end it’s $14.55. There were over 20.000 downloads, 3.5 million points, and over 100.000 killed guards during the event.
Shadwen will launch at $14.55 in the spring 2016 for PC. The launch price will be in effect at least for the launch week. The final regular price will be adjusted according to pricing matrices and store policies. A level editor will be included for PC.
Frozenbyte CEO, Mr. Lauri Hyvärinen, said:
“We love the feedback. It’s been great watching people play the game and comment on things that work and don’t work, we’ll take those thoughts and make the final game even better! We started out making a sneaky stealth game but where we’re going looks more like a fun time-bending physics playground, and we’re going to embrace that with open arms!”
Shadwen is a stealth-action game where the only rule is to remain unseen.
“Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily’s eyes.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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