Today, Ubisoft and Nadeo announced that ShootMania Storm, the online multiplayer first-person shooter, will be released on April 10th, 2013. Starting February 12th, the game will enter an Open Beta phase allowing the developers to receive more feedback from the community and ensuring a higher level of polish before the release in April.
Developed by Ubisoft’s Nadeo studio, ShootMania Storm follows the footsteps of TrackMania, Nadeo’s successful arcade racing game, to present a new dimension in first-person shooter. As part of the ManiaPlanet system, ShootMania Storm puts players at the center of their gaming experience. To date, players have created more than 15 game modes and, already, more than 20,000 maps have been created by players using ManiaPlanet’s proprietary map editor.
Anne Bondel-Jouin, Managing Director of Nadeo Live said:
“Nadeo’s model of development has always been to be very close to the community and following the release of the Beta 2 in December, we received a tremendous amount of information from the very active ShootMania community. For a living, online multiplayer title like this the work is never done, but these extra few weeks will allow us to polish the game further and release it to the level of quality we think our players deserve.”
Meanwhile, ShootMania Storm keeps being very active on the eSport scene, recently participating in the IPL 5 tournament in Las Vegas, Electronic Sports World Cup 2012 in Paris, or i47 in the UK. Nadeo and Ubisoft continue in their plan to make ShootMania a major player in international eSports in the years to come, and have already announced their participation to IPL 6 and numerous other online and offline competitions.
ShootMania Storm’s pre-order offer is still available through to April 10th.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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