At this year’s SIGGRAPH, the USC Institute for Creative Technologies and Imperial College London presented a technique for “synthesizing the effects of skin microstructure deformation by anisotropically convolving a highresolution displacement map to match normal distribution changes in measured skin samples.“
What this basically means is that this new technique will bring us closed to realistic dynamic skin, and more believable characters.
As the USC Institute for Creative Technologies and Imperial College London noted, this technique can be used in real-time as the paper and the following videos include both realtime renders done with GPU shaders and offline renders.
Whether developers will take advantage of this tech remains to be seen. However, what ICTGraphicsLab has managed to achieve is really impressive.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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