Simplygon and Ubisoft today announced that Ubisoft is using Simplygon to optimize the 3D art assets for multiple established games series, including the next installments of Tom Clancy’s Rainbow Six, Assassin’s Creed, Far Cry, and other unannounced titles still in development.
Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon, said:
“Ubisoft is known for creating incredible entertainment experiences. These games require hundreds of thousands of hours of artist time creating incredible imagery that brings Ubisoft’s games to life. We know Simplygon will greatly reduce that. It gives Ubisoft the ability to deliver even greater graphics, while reducing costs and ensuring the fans receive the most immersive experience possible on today’s leading platforms.”
Simplygon is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.
Sounds interesting, especially since the previous Assassin’s Creed game suffered from those ridiculous LOD issues. So here is hoping that this new partnership will benefit Ubisoft’s titles.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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