Lab Zero Games’ Mike Zaimont? revealed that Skullgirls has hit its one million sales goal on Steam. Skullgirls was released on the PC in 2013 and it took Lab Zero Games four years to hit this goal.
One million on Steam, WEEEE DID IT!
Well I mean, /you/ did it. I didn't do it, because I had a copy from development. :^P
YAY! pic.twitter.com/3yr8t4I0lL
— Mike Zaimont (@MikeZSez) September 4, 2017
Skullgirls is a fast-paced 2D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. The game features all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Back in June, Lab Zero Games released the final patch for the PC version of Skullgirls. This patch fixes a bug that led to certain people experiencing frequent disconnects on character select and adds the -debugkeys launch option.
- FIXED a very old bug that led to certain people experiencing frequent disconnects on character select! The character select socket was not allowed to use Steam’s relay servers, so people with draconian firewalls or very bad connections that required relay servers would experience disconnects very often at character select or the end of matches. Extra special thanks to Mane6, who discovered the bug and the fix.
- Re-enabled the Salt character when you win a game with Squigly’s Lv5. Oops.
- Added the -debugkeys launch option. With this enabled, extra debug functionality is available in Training Mode or Replay Theater (-enablereplays):
*The minus – key (on the full keyboard, not on the numpad): Press it once to place the game in slow-motion. Press it again to stop the game completely. While the game is stopped, pressing the key again will advance the game by a single frame. That’s the important bit. :^)
*The plus + key, does the opposite of the minus key.
*The zero 0 key, toggles between regular speed and stopped.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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