Modder NebuLa has released the 1.5 version for his amazing Skyrim mod, 2K Textures HD. The Mod is 2.2GB big (1.64GB in .bsa packed files) and replaces 600 textures and normal maps. The time spend into the Project is currently way over 200 hours. The size of all the created Source Files is at 83.51 GB. Just… wow. The achieved texture resolution is 4-8x (2-4k resolution) bigger than the original ones and still 2x – 8x bigger than the Bethesda HD DLC and its latest version comes with lots of changes.
Those interested can download it from here.
Enjoy an early comparison shot between Skyrim HD – 2K Textures and Bethesda’s HD DLC Texture Pack, as well as a video for this mod and its complete changelog.
Skyrim HD – 2K Textures Version 1.5 Changelog:
Major stuff
– Markarth redone
– …including Dwemer Ruins textures
– Fixed the texture bugs from the HD DLC
– HD reflections for armor/glass (including almost all potions/glass containers)
– New major LOD textures to match my texturesOther small new stuff
– Whiterun: New 2nd city wall texture (You can see it behind the throne in dragonsreach)
– Whiterun: New slate floor texture in Dragonsreach
– Whiterun: New Housewood/Thatch normal map
– Windhelm: New Grave textures
– Landscape: New Glacier textures
– Landscape: New River Edge texture
– Sky: New SunglareEdits
– Farmhouses: Doors redone
– Whiterun: Tiled Stone ground adjusted
– Whiterun: Stone mortar adjusted
– Whiterun: Wood Carvings enhanced
– Clutter: Adjusted Enchanting Workbench
– Landscape: Edited the beach sand texture
– Landscape: Fixed tiling issue of ocean floor texture
– Landscape: Adjusted marsh ice texture
– Windhelm: Several texture fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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