Sleeping Dogs’ community manager has revealed some new details about the graphical upgrades that will be implemented in its Definitive Edition that is coming on current-gen consoles and PC. According to GDArcan, the game’s draw distance will be increased and its textures will be of a higher resolution.
We believe that GDArcan was referring to the console textures and not the PC textures. In other words, we don’t expect huge differences (textures wise) on the PC. Still, alongside the higher draw distances values that will be implemented, this remastered version will come with volumetric fog effects.
Here is what GDArcan had to say about the new graphical features of Sleeping Dogs: Definitive Edition:
“We’ve increased the overall resolution of the game so it’s now natively running in 1080p. The textures have also had their resolutions increased as draw distances have been increased as well, making things sharper! Add to this volumetric fog to represent the humidity of Hong Kong and hopefully you’ll have the background of your dreams”
Furthermore, GDArcan said that there won’t be any mod tools. While the development acknowledged the amazing things that its community could come up with given the tools, there won’t be any for Sleeping Dogs: Definitive Edition.
Sleeping Dogs: Definitive Edition is currently planned for an October release.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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