Square Enix and United Front Games have released the first update for the PC version of Sleeping Dogs. According to the companies, this patch aims to improve some PC-specific features – as well as fix some bugs – that have been reported by the community on their forum. Therefore, this update comes with significant improvements to mouse support on various options screens, adds a ‘Keyboard/Mouse’ option which makes the keyboard & mouse the only input devices even if a controller is connected, and fixes the keyboard and mouse camera controls in the Phone Tracing minigame. This update will be auto-downloaded from Steam and you can view its complete changelog below.
Sleeping Dogs Update 1.3 Changelog:
Improvements & Bug Fixes
• Fixed several bugs where NPCs would not path through doors properly – this corrects the issue where Naz stops running in the first mission of the game
• Added HD Textures for UI screens (only available with the free HD Texture Pack DLC installed)
• Improvements made to reduce the frequency of erroneous “don’t lose your target” warnings in missions where you are chasing an NPC
• Significant improvements to mouse support on various options screens
• New Keyboard/Mouse option which makes the keyboard & mouse the only input devices even if a controller is connected
• Several minor text bugs corrected
• Fixed an issue where mouse clicks would sometimes be ignored in the UI
• Fixed the keyboard and mouse camera controls in the Phone Tracing minigame
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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