CI Games has released a new patch for its latest sniper action FPS game, Sniper: Ghost Warrior 3. According to the release notes, this patch adds an option to disable Chromatic Aberration, and adds toggles for Sprint and Aim.
Moreover, this patch adds a new enemy model, features various tweaks for stealth kill animations, fixes a blur issue with maxed FOV slider, and fixes an ammunition issue with Side arms.
This patch will be auto-downloaded from Steam, and you can read its complete changelog below.
Sniper: Ghost Warrior 3 – Patch 1.3 Changelog:
Features:
- Added „Toggle sprint”
- Added „Toggle aim”
- Added „Chromatic abberation” option in Graphics tab
- Added „White dot” on Challenge
Fixes:
- Fixed bug that caused player to fall under the map in Escape of Lydia DLC
- Fixed blocker in the Slaughterhouse mission
- Fixed issue that occured after player skipped objectives during „Remains of the Day” mission
- Fixed blur issue with maxed FOV slider
- Fixed ammunition issue with Side arms
- Fixed issue where player could get stuck in Lada
- Fixed issue with drone jamming signal during „Cut Off” mission
- Fixed issue with drone being used during Bookie sequence
- SFX tweaks of falling tree during Prologue
- Fixed issue with player not being able to destroy door with C4 during „Slaughterhouse” mission
- Fixed AI despawn issue during „Blockout” mission
- Added new enemy model
- Fixed issue with missing information on controller layout
- Fixed Brezatelya silencer image
- Fixed FM-3000 UM ammo bag image
- Fixed issue with player not being able to lure enemies with luring bullets after certain steps
- Added proper animation of using extreme navigation at one of the POIs on Village map
- Fixed issue with objective marker on documents from „Escape of Lydia” DLC
- Tweaks for stealth kill animations
- Fixed issue with player being unable to analyze all of the clues during „Remain of the Days” mission
- Other minor bug fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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