YouTube’s ‘LloydEmpty’ has shared a video, showcasing a WIP version of a fan remake of The Legend of Zelda NES in Unreal Engine 5. This video packs 20 minutes of gameplay footage from it. So, make sure to check it out.
To create this fan remake, the artist used Unreal Engine 5, FMOD, Blender and Gimp. However, I don’t know whether LloydEmpty plans to release this project to the public.
As said, this fan remake is still a WIP. Thus, it’s a bit rough around the edges. Still, it’s a cool concept, and we are certain that some Zelda fans may find it interesting.
From what I’ve seen, LloydEmpty has been working on this project for at least two years. So, in the future, we might get another, more polished video from it.
Speaking of fan projects for The Legend of Zelda, I highly recommend getting the following one. Right now, you can download a fan remake of The Legend of Zelda NES in Unreal Engine 4. In this fan game, once players acquire their sword, they can go exploring to earn items, hearts and rupees, and scour the dungeons to find the fragments of the Triforce.
In July 2021, we also shared a video that showcased The Legend of Zelda NES as an actual 3D retro game. This project has not been released, and it’s not available for download. Still, and after so many years, it remains cool so be sure to check it out.
And that’s it. If this fan remake of The Legend of Zelda NES ever comes out, I’ll make sure to let you know. Until then, enjoy this latest playthrough video!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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