Super Mario 64 is a classic Nintendo 64 platformer featuring our favourite plumber. Naturally, and like with almost all first-part Mario games, this title never came out on the PC. However, that’s about to change as someone is currently working on a native PC version of this N64 game.
This project is still in a really early development stage and is based on the decompiled repo that came out recently on github. Moreover, this project will require the Nintendo 64 version for loading its assets. In other words, you’ll need a N64 ROM for Super Mario 64.
Now I’m pretty sure that someone may wonder what’s the point of such a PC version if it still requires a N64 ROM, right? Well, the most obvious one is the native support for both keyboard and mouse. Moreover, this PC version of Super Mario 64 will allow players to use higher resolutions (though this is also possible with most current N64 emulators). It will also make it easier to run the game on the PC.
Going one step further, and once the project is up and running, its developer may bring support for high-quality textures. A FOV slider could be also possible, as well as support for ultrawide resolutions. Not only that, but we could as well see some ray tracing experiments with this native PC build. To be honest, though, I don’t believe this is something that its creator is currently considering.
But anyway, below you can find the first video from Super Mario 64 running natively on the PC. The project currently uses Glide64 as a graphics wrapper (which is used on most N64 emulators).
Here is hoping that Nintendo will not shut this project down.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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