IDV has announced that SpeedTree 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers. Used in more than 1,000 games and more than 100 feature films and animations, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation.
This launch marks the debut of SpeedTree 8, which has been in development for more than two years, and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully-PBR workflow.
Michael Sechrest, co-founder at SpeedTree developer IDV, said:
“SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects. Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity.”
SpeedTree 8 for Lumberyard also marks the debut of a new model library, featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers multiple resolutions, age variations, and infinite seasonal variations with a new season slider.
Eric Schenk, General Manager, Amazon Lumberyard, added:
“With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life. By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games.”
In addition to seamless integration, SpeedTree 8 for Lumberyard offers:
- A free perpetual license for Lumberyard developers
- Full PBR material workflow and rendering
- All new 3D surface-scanned PBR texture library
- New techniques for low-poly branch structure modeling and mesh editing
- Automatic vertex color painting for Lumberyard wind with in-modeler preview
- One-draw-call models with tiling textures, wind, and LOD
- Unlimited seasonal variation
- New art director tools and more intuitive workflow
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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