Final Fantasy XVI feature

Square Enix has officially started working on the PC version of Final Fantasy XVI


Square Enix has shared a new update showcase video, in which it revealed that it has officially started working on the PC version of Final Fantasy XVI.

According to Naoki Yoshida, we should expect more details about Final Fantasy XVI PC by the end of the year. In other words, the game will not come out on PC in 2023. Instead, we’re most likely looking at a 2024 release date.

Final Fantasy XVI introduces players to an all-new story in the Final Fantasy universe, an epic dark fantasy that takes place in the realms of Valisthea.

As its official description reads.

“The fate of the land is decided by the Eikons, mighty summoned beasts and their Dominants, men and women who have been blessed with the ability to call upon and wield them. This is the tale of Clive Rosfield, a warrior granted the title “First Shield of Rosaria” and sworn to protect his younger brother Joshua, the Dominant of the Phoenix, Eikon of Fire. Before long, Clive will be caught up in a great tragedy and swear revenge on the Dark Eikon known as Ifrit, a mysterious entity that brings calamity in its wake.”

In 2020, Square Enix released a PC trailer for Final Fantasy 16, hinting at the game coming to our platform. Then, in February 2023, Square Enix publicly shared its PC plans.

Now since this is a Square Enix game, we can safely assume that it will be using the Denuvo anti-tamper tech. However, since it uses an in-house engine and not Unreal Engine 4 or 5, we will most likely see it on both Epic Games Store and Steam.

Here is hoping that Final Fantasy XVI will be properly optimized for the PC. Ideally, we’d like to see support for all PC upscaling techniques. It would also be great to see some Ray Tracing effects. Don’t get me wrong, the game already looks great. However, there is definitely room for improvement and this is a great opportunity to push the graphics even further. And yes, we also want proper K&M controls, support for arbitrary resolutions, and perhaps a FOV slider.

Stay tuned for more!