Square Enix has shared a new update showcase video, in which it revealed that it has officially started working on the PC version of Final Fantasy XVI.
Here's a special video message from Final Fantasy XVI producer Naoki Yoshida. #FF16 pic.twitter.com/MjyKzQXHRN
— FINAL FANTASY XVI (@finalfantasyxvi) September 3, 2023
According to Naoki Yoshida, we should expect more details about Final Fantasy XVI PC by the end of the year. In other words, the game will not come out on PC in 2023. Instead, we’re most likely looking at a 2024 release date.
Final Fantasy XVI introduces players to an all-new story in the Final Fantasy universe, an epic dark fantasy that takes place in the realms of Valisthea.
As its official description reads.
“The fate of the land is decided by the Eikons, mighty summoned beasts and their Dominants, men and women who have been blessed with the ability to call upon and wield them. This is the tale of Clive Rosfield, a warrior granted the title “First Shield of Rosaria” and sworn to protect his younger brother Joshua, the Dominant of the Phoenix, Eikon of Fire. Before long, Clive will be caught up in a great tragedy and swear revenge on the Dark Eikon known as Ifrit, a mysterious entity that brings calamity in its wake.”
In 2020, Square Enix released a PC trailer for Final Fantasy 16, hinting at the game coming to our platform. Then, in February 2023, Square Enix publicly shared its PC plans.
Now since this is a Square Enix game, we can safely assume that it will be using the Denuvo anti-tamper tech. However, since it uses an in-house engine and not Unreal Engine 4 or 5, we will most likely see it on both Epic Games Store and Steam.
Here is hoping that Final Fantasy XVI will be properly optimized for the PC. Ideally, we’d like to see support for all PC upscaling techniques. It would also be great to see some Ray Tracing effects. Don’t get me wrong, the game already looks great. However, there is definitely room for improvement and this is a great opportunity to push the graphics even further. And yes, we also want proper K&M controls, support for arbitrary resolutions, and perhaps a FOV slider.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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