Square Enix has just removed the Denuvo anti-tamper tech from its JRPG, Visions of Mana. Visions of Mana came out on PC in August 2024, which means that it took around six months for SE to remove it.
Visions of Mana is a brand-new story and mainline entry to the Mana series. The game will follow the journey of Val, a newly appointed soul guard who is tasked with accompanying his childhood friend, Hinna, a chosen alm to the Tree of Mana.
In Visions of Mana, players will be able to build their own three-person dream team while in battle, switching between the five playable characters. These playable characters are Val, Careena, Morley, Palamena, and Julei. Moreover, there will be supporting companions, such as Ramcoh, Aesh and Hinna.
The removal of Denuvo from an SE game should not come as a surprise. After all, Square Enix has removed it from a lot of its titles. For instance, the publisher has removed it from games like The Diofield Chronicle, VALKYRIE ELYSIUM, TRIANGLE STRATEGY, LIVE A LIVE and Forspoken. Moreover, both Octopath Traveler and its sequel no longer use it. And, in May 2024, SE removed it from Star Ocean The Second Story R.
As we’ve reported, other companies have also removed Denuvo from several of their titles. In March 2023, KRAFTON removed Denuvo from The Callisto Protocol. NEOWIZ has also removed it from its Souls-like game, Lies of P. In October 2024, Gearbox has also removed it from Homeworld 3.
And that’s not all. Bethesda’s Wolfenstein Youngblood, Ghostwire: Tokyo and Doom Eternal no longer have it. Warner Bros has also removed it from Mortal Kombat 11. Then we have Bandai Namco who has removed it from Tekken 7 and NARUTO TO BORUTO: SHINOBI STRIKER.
In all honesty, Square Enix shows how publishers should be using Denuvo. Yes, you can use it to protect your games during their launch period. However, there is no point in using it after six or twelve months. After that period, it can only harm your customers. So, the best thing then is to simply remove it.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email