A couple of days ago, we informed you about some GameWorks HairWorks issues that currently affect the benchmark tool for Final Fantasy XV. And from the looks of it, Square Enix is now aware of these issues and will address them in the full version of the game.
We wanted the benchmark tool to approximate the level of visual quality and performance you can expect from your PC environment when running FINAL FANTASY XV WINDOWS EDITION.
A Level Of Detail (LOD) issue has been discovered that affects the benchmark scores.— FINAL FANTASY XV (@FFXVEN) February 6, 2018
Square Enix also confirmed that the stuttering issues that PC gamers have been experiencing with it will also be resolved. While the team did not reveal what is causing them, it reassured fans that they will be fixed in the shipping version. Our guess is that the stutters are caused by the game caching shaders, which may explain why the benchmark is stutter-free after the first run.
The benchmark also suffers from stuttering; both of the issues will be addressed in the shipping game.
While the settings in the benchmark are largely pre-selected for simplicity’s sake, the final game will feature highly customizable settings with On/Off options… (1/2)— FINAL FANTASY XV (@FFXVEN) February 6, 2018
The team also revealed that the shipping version will feature more graphics settings to adjust/tweak, and that the benchmark currently does not represent the performance of the final game.
… for a wide variety of settings.
The benchmark will give you an idea of how beautiful the game will be upon release, but for the reasons stated above, the benchmark may not accurately reflect the game’s final performance. (2/2)— FINAL FANTASY XV (@FFXVEN) February 6, 2018
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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