Cloud Imperium has just announced that Star Citizen Alpha 3.1.4 is available to all backers. This new version of Star Citizen improves atmospheric simulation to support drag and gravity in motion control calculations, changes acceleration algorithm to transient and fixes various memory leaks.
In addition, Star Citizen 3.1.4 fixes a bug with boost/afterburner where boost was heavily over-performing on some ships, fixes various crash issues, fixes a bug that forced multiple players to spawn into the same EZ Hab room and adjusts large ship acceleration for take off and surface to orbit transition to compensate for gravity.
As said, this version is currently available to all backers and you can find below its complete changelog/release notes.
Star Citizen Alpha 3.1.4 Release Notes
Feature Updates
Ships and Vehicles
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- IFCS has been refactored.
- Fixes for IFCS instability.
- Fixes for Gravlev hover mode and smoother transition between HOV and SCM.
- Changed acceleration algorithm to transient.
- Improved atmospheric simulation to support drag and gravity in motion control calculations.
- Adjusted large ship acceleration for take off and surface to orbit transition to compensate for gravity.
Note: You may be required to orient rear thrusters in such a way to maximize lift off acceleration. For large ships with multiple thruster orientations, such as the Reclaimer, you will want to gain altitude in landing mode and reorient your ship vertically once moving into SCM/AB to push into orbit. - Gravlev speed limit is now only limited by planar velocity.
- Improved transition between HOV and SCM modes for gravlev.
- Retuned ESP to better fit the IFCS changes.
Bug Fixes
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- Multiple players should no longer spawn into the same EZ Hab room.
- Fixed a bug with boost/afterburner where boost was heavily over-performing on some ships.
- Recovering from a crash should no longer present the player with an empty ship list at ASOP terminals
Technical
- Fixed 3 fatal error crashes.
- Fixed a fatal error crash on exit.
- Memory leak fix.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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