Cloud Imperium has released a massive new update for Star Citizen. Star Citizen Alpha 3.9: Locked Up & Loaded introduces a wealth of new gameplay systems, missions, locations, and more. Furthermore, Cloud Imperium released a new trailer that you can find below.
With today’s launch of the Star Citizen — Alpha 3.9: Locked Up & Loaded update, players can look forward to more expanded experiences and deeper immersion based on community input and feedback. Highlights include the introduction of the Klescher Prison system, new criminal and bounty missions, a brand-new landing zone and the Esperia Prowler ship. Moreover, players will find all-new unified friends list, streamlined weapon attachment UI, and quality of life improvements.
Cloud Imperium Games CEO and Star Citizen Creative Director Chris Roberts, said:
“Our universe continues to evolve and grow, and through the release of Alpha 3.9: Locked Up & Loaded, our players will have the ability to experience more socially driven adventures fueled by exciting new gameplay additions and technology enhancements. Today’s launch is part of our continued commitment to deliver notable updates on a consistent basis that greatly improve the overall experience in Star Citizen, and we continue to be humbled by the overwhelming support from our active players and community who contribute in making Star Citizen a success.”
Below you can also find the the key features of this new update.
Star Citizen — Alpha 3.9: Locked Up & Loaded Update Highlights:
Unified Friends List:
Group play is getting a major upgrade. Moving forward, contacts and friends from Star Citizen Spectrum (CIG’s proprietary out-of-game communications platform) will be unified with in-game contacts. Therefore, connecting with fellow pilots and forming parties from either platform has never been easier!
Klescher Automated Prison:
Actions now have consequences. Players incapacitated by security forces or bounty hunters will now find themselves serving hard time in prison. Thus, you can pay off your debt to society by doing manual labor, or make plans for a daring escape.
New Babbage Landing Zone:
This brand-new landing zone and trading hub is now open for business! Located on microTech and home to the company’s flagship store, New Babbage features an extensive transit system with lines connecting all major hubs. Open spaces are enclosed by protective domes, shielding citizens from the planet’s freezing climate while offering spectacular views of frozen lakes and azure skies.
New Mission – The Price of Freedom:
In an all-new mission, some unlucky outlaws have been captured and are catching a ride on a prison transport. Players have been hired to board the ship, fight their way past security, wake these unfortunate individuals from cryosleep, and if possible, eliminate the turncoat who got them captured in the first place.
New Ship – Esperia Prowler:
The Prowler is a near-perfect recreation of the infamous dropship that battled UEE forces throughout the Tevarin Wars. Elegant, advanced, and effective, it embodies the unique Tevarin approach to warfare and organic vehicle design. The Prowler is the first Tevarin-derived ship ever offered on the Human market. Find out more about the Esperia Prowler here.
New Player Status System:
Player immersion reaches new levels, as blizzards and snowstorms are now more than just a visual effect. “Weather locomotion” now provides wind force resistance to player characters and ships in the atmosphere. In addition to monitoring temperature, the new player status system also measures hunger and thirst. Eat and hydrate to stave off starvation and thirst while taking advantage of specially designed suits to maintain an ideal body temperature in harsh environments.
New Weapon Attachment UI Feature:
Ground combat also sees major improvements. Players can now make adjustments to weapon attachments on the fly without having to navigate through inventory menu systems. Therefore, you can make quick changes to scopes and attachments on the go and stay in the action.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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