Star Citizen’s director of game operations, Jeremy Masker, revealed that Star Citizen’s client size will be around 100GB and that patches may weight over 20GB. Crazy numbers for such a highly anticipated game, right?
As Jeremy Masker wrote on the game’s official forums when a fan suggested that the game’s client size would be around 30-40GB:
“As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.”
Jeremy then said that while Cloud Imperium is optimizing game patching, some of them may be well over 20GB in size.
“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.”
It will be interesting to see whether the game’s servers will be able to support such a big game, especially when there will be high traffic for such large packages.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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