Electronic Arts and DICE announced today that the January 2017 patch for Star Wars: Battlefront is live. This brand new patch for Star Wars: Battlefront comes with balance tweaks, and game modes improvements/fixes.
In addition, this patch various minor UI issues, lighting fixes and minor art updates on Rogue One: Scarif maps.
This patch will be auto-downloaded from Origin, is 2.44GB in size, and you can read its complete changelog below.
Star Wars: Battlefront – January 2017 Patch Changelog:
General:
- General: Various minor UI issues.
- General: Various lighting fixes
- General: Various minor art updates on Rogue One: Scarif maps
Game Modes:
- Walker Assault: Fixed a bug where three uplinks could be seen at the same time on Rogue One: Scarif maps
- Walker Assault: Adjusted all Hero spawn points on Rogue One: Scarif maps
- Walker Assault: Changed Y-wing timer to 30 seconds on Rogue One: Scarif maps
- Walker Assault: Adjusted AT-AT health across all maps
- Walker Assault: Adjusted AT-AT speed on Twilight on Hoth
- Infiltration: Adjusted playable area during The Approach
- Infiltration: Fixed an issue where users could not grab another Data tape after using the Jump Pack
- Hero Hunt: Fixed a bug with the Hero selection screen
- Heroes vs. Villains: Changed to only 1 set per map
- Battle Station: R2-D2 ignores benefits from Bacta Bomb and Medical Droid
- Private Match: Fixed an end of round issue on Infiltration where the U-wing didn’t spawn if switching teams in a 1v1 match
Weapons & Star Cards:
- Sonic Imploder: Fixed criteria for Grenadier Hutt contract regarding the Flash requirement
- Sonic Imploder: Increased blast radius from 2 to 4 meters
- Sonic Imploder: Increased explosion damage from 90 to 100
- TIE Striker: Raised projectile speed from 800 to 1000 meters/second
- TIE Striker: Increased explosion damage from 5 to 10
- A-180: Fixed a rare bug where users could be spawned with their regular Star Card primary hand instead of the A-180 module
Heroes:
General
- Most stuns will be prevented for 2 seconds after a Hero has been stunned once. This doesn’t apply to specific stuns like Force Choke and Force Push
Bossk
- Reduced Microgrenades inner radius from 3 to 2.5 meters
- Reduced Microgrenades radius from 5 to 4 meters
Chewbacca
- Increased Roar recharge time from 28 to 35 seconds
- Decreased main projectile Explosion damage from 45 to 38
Darth Vader
- Can now use his Saber Throw and Heavy Strike when Force Choking
- Increased Trait radius from 10 meters to 15
- Trait no longer affect enemies
- Trait values now correctly match the UI description, Level 1 20%, Level 2 50%, Level 3 80%
Leia
- Increased Trait radius from 8 to 13 meters
- Fixed looping stun animation on Trooper Bane shots
- Stormtroopers affected by Bacta will now be defeated by Trooper Bane
- Trait values now correctly match the UI description, Level 1 20%, Level 2 40%, Level 3 60%
Krennic
- Increased Trait radius from 10 to 12 meters
- Armor Breaker is applying the armor reduction after the damage is done
- Reduced Armor Breaker homing capabilities
- Trait values now correctly match the UI description, Level 1 10%, Level 2 20%, Level 3 40%
Luke
- Decreased speed at Trait level 3 from 80% to 70%
- Shield Deflection can now block Krennic’s Armor Breaker ability
Jyn
- Increased Pistol End damage from 35 to 69
- Increased Pistol start falloff damage from 40 To 50
- Increased Pistol end falloff damage from 60 To 70
- Decreased Rifle configuration Overheat per bullet from 0.068 to 0.055
Lando
- Will no longer be damaged from his Power Blast Explosion
- Power Blast now goes on cooldown properly after deactivation
Greedo
- Stuns Luke out of Block for 2 seconds when shooting him with Slow targeting
Boba Fett
- Increased Flamethrower damage against Chewbacca by 50%
Vehicles:
- U-Wing: Fixed missile warning issues
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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