Starfield releases soon and it appears that we finally have some leaks regarding its performance on PC. Moreover, we get to see a part of the PC graphics settings which basically confirm what we already knew. Starfield won’t support Ray Tracing or FSR 3.0 on PC (at least at launch).
According to the leak, an AMD Ryzen 3800X with an NVIDIA GeForce RTX 2080Ti can run Starfield with 45-60fps at 1440p/High Settings most of the time. In dungeons and space, the aforementioned PC system can push 60-70fps. Oh, and that’s with FSR 2.0 enabled by the way. For gaming at native 1440p/High settings, you’ll need a more powerful PC system than this.
Unfortunately, the leaker has not shared any in-game screenshots (with a performance overlay) from Starfield. Thus, we can’t say whether these drops are due to the CPU or the GPU. What we do have, however, is the game’s graphics settings.
Bethesda has included numerous graphics settings to tweak. So, in theory, PC gamers will be able to improve performance by dropping some of them. Sadly, these graphics settings do not include any “CPU/GPU usage” information or a window to showcase the graphical changes.
The leaker also claimed that performance appeared to be smooth overall, without any major stutters. Furthermore, they confirmed the planet boundaries that gamers will experience. As we’ve reported, Starfield will provide specific areas in which you can land, and there will be a limit to the area you can seamlessly explore.
Now as with all leaks, we strongly suggest taking everything you read with a grain of salt. Since we’ve already purchased the Digital Premium Edition we’ll share our initial PC performance impressions on September 1st. Nevertheless, this leaked info sounds valid, so it should give you an idea of Starfield’s performance on PC.
Starfield will release onĀ September 6th. This is one of the most anticipated PC games of 2023, so it will be interesting to see how the game performs on PC. Bethesda has also claimed that AMD has worked with its team so that the game can utilize multiple CPU cores on PC.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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