Capcom has issued an update regarding the status of Street Fighter V. According to it, the team will be adding expanded key re-binding functionality and native DirectInput support in a future update. Not only that, but Capcom aims to address some minor PC-specific issues.
Capcom also claimed that most, if not all, matchmaking issues have been resolved, however it was still a bit hard to find matches in both Ranked and Casual modes.
Still, it’s good knowing that Capcom is looking into improving the overall gaming experience.
Here are the issues and features that Capcom is currently looking into:
Network / server-side issues (PC & PS4):
- Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
- Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please checkhttps://mobile.twitter.com/sfvserver for the latest updates and server status
- Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.
PC-specific issues:
- Game boot-up/crashing issues – some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.
- There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.
Feature asks (PC):
- Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE[www.x360ce.com].
- Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
- In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
- Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email