Suicide Squad: Kill the Justice League will be released in a few days and Warner Bros has updated its Steam page, revealing that the game will be using the Denuvo anti-tamper tech.
According to SteamDB, Warner Bros added Denuvo to the Steam store page 8 days ago. Since the game will be playable tomorrow, that’s almost 10 days before launch. And yes, the game was available for pre-order way longer than that. In short, the publisher kept this information hidden from PC gamers. Kind of fishy, right?
Sadly, I wasn’t able to check whether the Open Beta build had Denuvo when I tried it. Still, I wouldn’t be surprised if that build didn’t have it.
In November 2023, Warner Bros shared the PC requirements for the game. Similar to other game makers, WB should have mentioned Denuvo at that time, or at least when the game was up for pre-order. That’s not what happened though.
To be honest, WB has tried everything in its power to kill this game. From blatantly lying to its fans about this not being a GaaS game to not sending review codes to outlets, this has the word “DOA” written all over it. That’s Dead On Arrival for those who do not know the acronym. By this time, this game has so many red flags that you should stay away from it. At least when it launches.
Warner Bros is not the only publisher that is using Denuvo in its latest PC releases. For instance, Square Enix and Capcom also use it. However, these publishers have already listed Denuvo in their upcoming PC games. They haven’t added it at the last minute. Not only that but both Square Enix and Capcom usually remove it from their titles after some time. Warner Bros has also done this with MK11. However, Mortal Kombat 1 still uses it.
For those unaware, Capcom has removed Denuvo from Resident Evil 2 Remake, Resident Evil 3 Remake, Devil May Cry 5 and Monster Hunter World. Similarly, Square Enix has removed it from TRIANGLE STRATEGY, Octopath Traveler, Forspoken and many more.
Finally, don’t expect a day-1 PC Performance Analysis article. Just like the other media outlets, we didn’t get a review code. But no worries, we’ve bought the game and will tell you how it runs on PC as soon as it’s released.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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