Take-Two CEO, Strauss Zelnick, shared some interesting thoughts about the potential PC sales of the company’s games. According to Zelnick, the world has changes and the PC format can now account for 40% or 50% of a multi-platform game’s revenue.
As Zelnick told GamesIndustry:
“The world has changed. When we consider a console release, the PC format can be 40% or 50% now of that revenue. Ten years ago, that number was 1% or 2%. Clearly, the world is changing. A previously closed system is indeed turning into an open system. That means hardware is going to look more like hardware and less like hardware taxing software, which is great news for us.”
This basically explains why Red Dead Redemption 2 is coming to the PC, and why all future Take-Two will find their way on our platform. Speaking of RDR2, Rockstar and Take-Two claimed that a PC version was in the plans from the get-go. Yeap, despite not announcing the PC version at first, the companies had already plans to release it on the PC.
To be honest, this does not surprise us at all. After all, it’s the exact same thing Rockstar and Take-Two did with Grand Theft Auto 5. And you can bet your asses that they will – most likely – do the same thing with Grand Theft Auto 6.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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