Bandai Namco has just announced that the PC demo for Tekken 8 will become available for download on December 21st. This demo will allow you to play and test this upcoming fighting game before its official release.
Get ready for your first battle in #TEKKEN8 🥊
The #TEKKEN 8 Demo releases on December 14 on @PlayStation and December 21 on @Xbox and @Steam! pic.twitter.com/K8ZrBl9ZKr— TEKKEN (@TEKKEN) December 12, 2023
According to BN, the demo will have the first part of the story mode. Additionally, it will offer local versus fighting mode. My guess is that there will also be support for online play.
Tekken 8 is the latest part in Bandai Namco’s fighting series. Compared to T7, T8 will have new fighting features like the Rage System, Recoverable Gauge, and Heat System.
Since I’ve tested both the Network Testing and Closed Beta, I can say that I quite like its direction. I’m certain there will be some balance issues, and some characters will be too OP. Of all the latest fighting games, though, this is the one that plays best. At least in my opinion.
Tekken 8 will be powered by Unreal Engine 5 and it will not have any shader compilation stutters. While the Network Testing build had those stutters, Bandai Namco fixed them in its Closed Beta build.
Since the demo will have the first part of the story mode, I’m interested to see whether it will be able to match the visuals of its announcement trailer. As I’ve said, while the character models are incredible, the game’s lighting system is not that great. I get it, it works great for “readability” purposes. However, it’s not in the same ballpark as what the devs initially showcased. And, like it or not, that debut in-engine trailer made a huge impression on everyone.
Bandai Namco will release Tekken 8 on January 26th. It’s also worth noting that the game won’t be using the Denuvo anti-tamper tech. Finally, here are its official PC system requirements.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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