A couple of days ago, NACON released the PC demo for RoboCop: Rogue City. Developed by Teyon, the team behind Terminator: Resistance, this new RoboCop game has a lot of potential. However, the demo suffered from major shader compilation stutters. And, thankfully, the developers are looking into resolving them.
As NACON and Teyon stated:
“We want to address the performance issues you’ve been having in the last hours on the RoboCop: Rogue City Demo. While this was unforeseen, please rest assured the teams over at TEYON are working on fixes as we write these lines, and we’ll hopefully be able to stabilize the situation in the upcoming days. It would seem the source of the problem comes from shader compilation.”
In RoboCop: Rogue City, you’ll become the iconic hero who is part man, part machine, all cop. As such, players will attempt to bring justice to the dangerous, crime-ridden streets of Old Detroit.
The game promises to also feature iconic locations from the first movie. For instance, you’ll be visiting the Police Station. Nacon and Teyon also claim that players will be able to solve cases (by not showing their enemies).
NACON plans to release RoboCop: Rogue City on November 2nd.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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