Massive Entertainment and Ubisoft have released a brand new update for Tom Clancy’s The Division 2. According to the release notes, update 3.1 increases tutorial font size on the Mega Map, as well as visibility on Collectibles and Caches in the Open World.
Furthermore, patch 3.1 fixes numerous issues/bugs such as an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq, an issue where face masks would appear smaller than intended and an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
It’s also worth noting that this latest update fixes an error that removed the Loot All as Junk option, and an exploit where armor would scale to unintended values when normalized.
As always, UPLAY and Epic Games Store will download this patch the next time you launch their clients, and you can find its complete changelog below.
Tom Clancy’s The Division 2 Patch 3.1 Release Notes
- Increased tutorial font size on the Mega Map.
- Increased visibility on Collectibles and Caches in the Open World.
- Fixed an issue where the “Loot” tutorial at the beginning of the game wouldn’t appear.
- Fixed an issue where the Field Proficiency toast would not include the gained rewards.
- Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
- Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
- Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
- This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
- Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
- Fixed an issue where face masks would appear smaller than intended.
- Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
- Fixed an error that removed the Loot All as Junk option. Sorry about that!
- Fixed an issue where enemy NPCs would rush past players to get into cover.
- Fixed an issue where enemy NPCs would flank players too often.
- Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
- Fixed an exploit where armor would scale to unintended values when normalized.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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