Ubisoft has detailed the improvements and fixes that has implemented in the final version of Tom Clancy’s The Division. These improvements, enhancements, tweaks and fixes were implemented after the end of the open beta phase. The game will receive a day-1 patch and as a result of that, it will feature improved SSAO, improved car window reflections, more lights casting global illumination and more Traffic Lights casting volumetric lights. You can read the complete list of changes below.
Tom Clancy’s The Division v1.1 Changes:
Appearance Menu has received a complete overhaul:
- Now displays as a Grid making it much easier to browse items
- “Outfit Sets” option added to quickly equip all the items in a set
- “Inspect” Feature added
Visual improvements:
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on Traffic Lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several Time and Weather combinations
- Improved night time lighting and contrast
- Tweaked exaggerated rimlight shader on characters
- Improved car window reflections
- Improved SSAO to be more pronounced
Mega Map and Open World updates:
- New “Mission Overview” has been added to the Mega Map
- Contaminated Zones will now display the required filter level on the Mega Map
- Field data with Audio will automatically play when you pick them up
- If you start listening to Field Data with audio from the menu you can keep listening outside the menu
- Added Subtitles for all Field Data that play audio
- Mission Entrance menu usability has been improved
- Significantly increased number of Crafting Materials obtained from Loot Crates
Other:
- New “Help” Menu is now available in Settings Menu – it stores all the Loading Screen and Context Sensitive Tips
- New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
- Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
- Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
- Fixed remaining Bugs that prevented log-in when some non-essential services were offline
- New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
- Added information to the in-game Loot Pickup UI to show why an item can’t be picked up
- Improved multi-GPU performance
- Fixed issue where you could get a white screen on start-up
- Improved performance in Windowed mode
- The Deployable Turret no longer targets non-rogue players and doesn’t damage neutral players caught in line of fire either
- Overall stability increased – lots of Crash fixes!
- Further backend improvements and optimizations
- Many Localization adjustments and bug fixes
- Additional minor bug fixes and polish!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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