We’ve already said that The Division – based on its closed beta build – has been slightly downgraded from its E3 tech demos. And according to an Ubisoft developer, the PC version – while looking better than the console versions – does not push the graphical envelope so that it can stay close to the console version.
As the developer revealed in an interview with Team Epiphany:
“One good thing about The Division is we’ve always considered the PC as a separate platform. We do have to keep it in check with the consoles; it would be kind of unfair to push it so far away from them. But it’s been good having a dedicated PC build for this game.”
The developer concluded that he’s ‘really happy that we’re pushing the PC build as much as we are; there’s a lot more customized options than the console.’
This falls in line with everything we’ve witnessed so far. While the PC version of The Division demands high-end hardware in order to be enjoyed, it does not come close to the E3 demos because Ubisoft did not want to push that particular version so far away from the console version.
This basically explains why a number of the game’s effects have been toned down, as we’ve already pointed out in our previous The Division article.
Kudos to our reader ‘Psycho_Warhead’ for bringing this to our attention!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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