AMD FSR 3.0 feature

The first games to officially support AMD FSR 3.1 are Ghost of Tsushima, Marvel’s Spider-Man Remastered, Horizon: Forbidden West and Ratchet & Clank: Rift Apart


Nixxes has released new patches for pretty much all of its PlayStation ports on PC, adding to them official support for AMD FSR 3.1. So, the first PC games that support AMD FSR 3.1 are Ghost of Tsushima, Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Horizon: Forbidden West and Ratchet & Clank: Rift Apart.

As Nixxes noted, AMD FSR 3.1 offers improved FSR upscaling quality, with less flickering and better preservation of detail, compared to previous versions. Moreover, AMD FSR 3.1 allows everyone to use AMD FSR Frame Generation with other upscaling techniques. Thus, you can use it with NVIDIA DLSS and Intel XeSS.

AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. Basically, think of it as AMD’s answer to NVIDIA’s DLAA. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options.

Like always, Steam will download these updates the next time you launch their clients.

I’m currently playing Ghost of Tsushima so I might test AMD FSR 3.1. At launch, the game used AMD FSR 3.0 and it was inferior to NVIDIA DLSS 3. So, I’m curious to see whether its latest version can rival NVIDIA’s tech.

Enjoy and stay tuned for more!

UPDATE:

So I’ve tested AMD FSR 3.1 in Ghost of Tsushima and things are not looking good. Here is a comparison between AMD FSR 3.1 (left) and NVIDIA DLSS 3 (right).

AMD FSR 3.1NVIDIA DLSS 3

Yes, AMD FSR 3.1 runs faster but look at all those snow trailing artifacts. They completely ruin the image quality of the game. So while FSR 3.1 is faster, I cannot recommend FSR over DLSS. The image quality of DLSS 3 Super Resolution is still superior.

The only good thing about FSR 3.1 is that it allows you to use its Frame Generation tech with DLSS and XeSS. That’s its biggest feature in my opinion, as FSR 3.1 Frame Generation is in a pretty solid state. Its latest version is compatible with VRR, and I did not experience any major issues with it.

So, as I said in my previous article, the best combo right now for Ghost of Tsushima is NVIDIA DLSS 3 Super Resolution (or DLAA) with AMD FSR 3.1 Frame Generation.