Nixxes has released new patches for pretty much all of its PlayStation ports on PC, adding to them official support for AMD FSR 3.1. So, the first PC games that support AMD FSR 3.1 are Ghost of Tsushima, Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Horizon: Forbidden West and Ratchet & Clank: Rift Apart.
As Nixxes noted, AMD FSR 3.1 offers improved FSR upscaling quality, with less flickering and better preservation of detail, compared to previous versions. Moreover, AMD FSR 3.1 allows everyone to use AMD FSR Frame Generation with other upscaling techniques. Thus, you can use it with NVIDIA DLSS and Intel XeSS.
AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. Basically, think of it as AMD’s answer to NVIDIA’s DLAA. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options.
Like always, Steam will download these updates the next time you launch their clients.
I’m currently playing Ghost of Tsushima so I might test AMD FSR 3.1. At launch, the game used AMD FSR 3.0 and it was inferior to NVIDIA DLSS 3. So, I’m curious to see whether its latest version can rival NVIDIA’s tech.
Enjoy and stay tuned for more!
UPDATE:
So I’ve tested AMD FSR 3.1 in Ghost of Tsushima and things are not looking good. Here is a comparison between AMD FSR 3.1 (left) and NVIDIA DLSS 3 (right).
Yes, AMD FSR 3.1 runs faster but look at all those snow trailing artifacts. They completely ruin the image quality of the game. So while FSR 3.1 is faster, I cannot recommend FSR over DLSS. The image quality of DLSS 3 Super Resolution is still superior.
The only good thing about FSR 3.1 is that it allows you to use its Frame Generation tech with DLSS and XeSS. That’s its biggest feature in my opinion, as FSR 3.1 Frame Generation is in a pretty solid state. Its latest version is compatible with VRR, and I did not experience any major issues with it.
So, as I said in my previous article, the best combo right now for Ghost of Tsushima is NVIDIA DLSS 3 Super Resolution (or DLAA) with AMD FSR 3.1 Frame Generation.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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