Endnight Games announced that its open-world survival horror game, The Forest, will leave Early Access and will be fully released on April 30th. Players will enter a living, breathing world, where every tree and plant can be chopped down.
The Forest promises to feature a living, breathing forest with changing weather patterns, plants that grow and die, with a vast network of caves and underground lakes that are available for exploration.
The game is powered by Unity 5 Engine and supports physical based rendering, bendable plants, sub surface scattering for plant shaders, as well as new and more detailed tree models than its first version, new skin shaders, a new billboarding system and an ocean shader.
Back in February, Endnight Games revealed the following features that will be present in final version of the game.
“Languages and controller support will be improved and officially supported. We’re going to be adding new reasons and resources for killing the creepies. There will be a rethinking of the cold and warmth system, including a new warm suit. New buildables will be added. There will be some big performance optimizations especially for late game saves. Changes and improvements to how multiplayer save games work and along with this a bunch of dedicated server improvements. The multiplayer clothing system is being improved and expanded, with a new system to allow you to switch outfits. We’ll also give some details about a VR game mode when we are closer to release. Along with a bunch more we don’t have room to include here, we have some really crazy and fun surprises in store, especially regarding the ending and are really excited to see what people think.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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