HB Studios today announced an exciting new title in their award-winning The Golf Club franchise with The Golf Club 2019 that will be launching later this year. The Golf Club 2019 is this year’s sequel to the highly rated The Golf Club 2 and comes with a whole host of new content and features across all aspects of the game, from single player to online play and the award-winning course designer, making it the deepest and most comprehensive golf game yet.
The extensive feature additions for The Golf Club 2019 include:
- An all-new deep and challenging single player Career Mode. Work your way through the ranks to become the number one golf professional in the world.
- In addition to the library of 170,000 existing user-created courses which everyone can play, The Golf Club 2019 will include a selection of real-world courses intricately mapped using high detail terrain data.
- New play modes: Alt-Shot and Skins have been added in response to popular demand!
- Online Matchmaking brings a new streamlined experience to The Golf Club franchise for competitive play. Compete on any of the approved and official courses in a round of Head to Head Match Play, 2-4 player Stroke Play, Alt-shot or Fourball Team Play, or put your virtual currency on the line in wager matches featuring Skins.
- Private Matches give the full benefits of Matchmaking with control over who is invited to play, the course played, round format used and additional conditions for each match.
- Massively expanded upon Character Editor. A vast array of new character customization options including licensed apparel and brand integration for the first time in a TGC game, new club heads, and adjustable character height and weight options.
- Enhanced Online and Solo Societies. Grow your members, upgrade your Clubhouse, run tournaments and earn virtual currency. Society owners can now add others as Admins, entry requirement settings allow Society owners to set specific criteria, and event entries can now be determined by results and standings from previous events.
- Completely overhauled UI, offering a fresh new look across the game experience.
- The award-winning Course Designer just gets bigger and better! Design, build and share your courses online using cutting edge procedural generation or get intimate with the powerful terrain editing tools. New features include optimized autofill options when drawing splines and painting surfaces, tree rotation plus many new objects in the extensive library of 400+ props for designers to create with.
- Cross-platform sharing of user-designed courses remains a core feature. Design on your platform of choice and share your course with your friends on another platform.
- Integration of SpeedTree technology for the first time in a TGC game ensures even higher visual quality gameplay than before.
- Many rendering and special effects updates including optimized dynamic shadows, many more visual details between club, ball and surfaces, and much more.
- Further improvements to the ball physics for added realism and accuracy.
- Improvements to the crowd system including seated spectators for added authenticity.
- Improved swing mechanic and user feedback. The swing feedback sees a completely new look with well-defined and informative detail about what is happening on each shot, split into a number of feedback mechanics.
Alan Bunker, CEO of HB Studios, said:
“We’ve always said The Golf Club is a long-term project for HB and this sequel is another huge stride forward. We already have the best golf video game on console and PC, as proven by the critics and user reviews alike. The community is active, they’re passionate, and it’s growing all the time. The Golf Club 2019 is HB continuing to grow the game and we’re confident the community will respond well to this announcement and continue to grow with us.
We also have one or two more surprises up our sleeve which will take The Golf Club 2019 to another level! I encourage everyone to watch this space. Let’s ensure The Golf Club gaming community remains the best place to be for fans of the game and the sport.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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