NVIDIA has just announced that The Last of Us Part 2 Remastered will support DLSS 4 and Multi-Frame Gen at launch. This will be possible via the NVIDIA App, which will allow you to enable DLSS 4 for this title.
What this means is that RTX owners will be able to use the NVIDIA App to enable the Transformer model for DLSS 4 Super Resolution. Similarly, RTX50 series owners will be able to enable MFG X3 and X4.
The Last of Us Part 2 Remastered was one of the best-looking rasterized games on PS4. So, it’s good to know that the game will support the latest version of DLSS.
I also expect the game to support Intel XeSS and AMD FSR 3. If it supports AMD FSR 3.1, owners of the RTX 9000 series GPUs should also be able to enable AMD FSR 4.0. After all, this can be done via globally via its Control Panel.
The PC version will have all the improvements and new modes from the PlayStation 5 version, like the roguelike survival mode No Return, Guitar Free Play, commentary, and more. We can also expect slightly better visuals on Max Settings. However, there won’t be any support for Ray Tracing.
As I said, The Last of Us Part 2 Remastered is one of the best-looking rasterized games. So, it doesn’t really need RT (though the game could benefit from RT reflections).
Sony will release The Last of Us Part 2 Remastered on PC on April 3rd. The publisher hasn’t revealed yet its official PC system requirements. Naturally, we’ll be sure to share them as soon as they get unveiled.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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