One of our biggest gripes with UNCHARTED: Legacy of Thieves Collection was its awful mouse issues. At launch, the game had major mouse movement issues. And although Iron Galaxy fixed them, it introduced some annoying mouse camera panning stutters. And surprise surprise, The Last of Us Part I suffers from the exact same issues.
Below you can find a video that perfectly showcases this issue. And yes, we can confirm that this issue happens.
For those wondering, Iron Galaxy never addressed this issue in UNCHARTED: Legacy of Thieves Collection. My guess is that the team was too busy working on The Last of Us Part I, which is why it completely dropped support for it. And this was one of the reasons we were worried about TLOU Part I PC. That, and the fact that Naughty Dog tried to hide its partnership with Iron Galaxy.
I should also note that the game takes ages to compile its shaders, and its initial load times are horrendous. During the shader compilation procedure, the game will be maxing out your CPU. Once it finishes, your CPU usage will drop significantly. Oh, and we also experienced various crashes.
Now the good news here is that since this is a new PC release, Naughty Dog and Iron Galaxy may be forced to fix these mouse camera panning stutters in The Last of Us Part I. So yeah, make sure to share this story in order to raise awareness.
Lastly, the PC launch version of The Last of Us Part I is in a better state than the one we got for UNCHARTED: Legacy of Thieves Collection. So that’s at least good news. Still, let’s hope that Iron Galaxy will fix this major PC issue.
Be also sure to read our initial PC performance impressions.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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