Electronic Arts and Maxis revealed today that a demo for The Sims 4’s Create A Sim mode will be released later this Summer. This demo will be available to everyone (no sh!t Sherlock, that’s what demos are for) and aims to show all The Sims fans how complex this new The Sims game will be. Or at least that’s what Maxis hopes to.
As Maxis’ Rachel claimed:
“We are currently rolling out an early trial experience and invitations are going out very soon to a limited number of fans to help us test it. After that, you’ll all get your hands on it and see firsthand the depth, personality and emotion that are part of your new Sims.”
The Sims 4 is coming to the PC on September 2nd. The game will lack two features that were present in previous The Sims titles: pools and toddlers.
Maxis’ Rachel tried to explain why this will happen, however as you can easily notice, Maxis’ statement feels bogus (to say the least). In our opinion, Maxis decided to cut these features in order to meet its deadline and not because it was impossible to implement them.
“The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch, so here goes. It begins with new technology and systems that we built for this new base game for The Sims – a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game. The vision for The Sims 4 is a new experience that brings your Sims to life in deeper and uniquely personal ways – through emotions, personality traits, behaviors and interactions. To do that, our technology base needed a major upgrade.”
Yeap, this screams like “Hey guys, we don’t have enough time and we don’t want to delay the game. So instead of delaying it, we will release it without these features that may be introduced in the future.” Naturally, that’s the honest version of Maxis’ statement and you won’t ever hear such a thing from a PR department, but there you have it.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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