Our friends over at PCGamesHardware have revealed some interesting new, tech, information about the third part of the ‘The Witcher’ series. According to PCGH, The Witcher 3: Wild Hunt will support Nvidia’s PhysX technology, as well as DX11 features such as tessellation, Global Illumination and MSAA.
What’s interesting here is that CD Projekt RED decided to ditch Havok and stick with Nvidia’s PhysX technology. This is a nice surprise – at least for Nvidia users – and it seems that The Witcher 3: Wild Hunt will most probably offer hardware accelerated support for those with Nvidia cards, as it will take advantage of Apex modules for cloth simulation, and will support a realistic simulation of destruction (for example, flying debris) as well as a simulation of fluids like water.
We’re still a long way until we can get a taste of what the ‘real’ The Witcher 3 game will look like. The screenshots we posted yesterday were based on the old, DX9, renderer that CD Projekt used to prove that the game will – at least – look as good as The Witcher 2, despite the fact that it will offer a world as big as those of Skyrim and other sandbox games.
The Witcher 3: Wild Hunt is planned for a 2014 release on PC and next-generation consoles!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email