The Quake 2 RP Team is currently working on a promising high quality texture pack for id Software’s classic shooter, Quake 2. This pack aims to introduce new textures as much as possible close to original but with new shaders and 2K resolution (textures are made from scratch using Zbrush and Substance Painter).
The textures will also have PBR (Physically Based Rendering) materials and the shaders that have been used support Albedo, Roughness, Specular, Parallax, Normal mapping, though there is currently no support for a “metallness” shader.
It sounds interesting and although the modder has claimed that this pack will only work properly with Quake 2 XP engine, we really hope that it will also work with the real-time ray tracing mod of Quake 2. As we’ve already stated, Quake 2 has some really low-resolution textures that look awful when ray tracing is enabled, so here is hoping that this upcoming HD Texture Pack will be compatible with it.
Although there is no ETA on when this pack will be released, the team has released some comparison screenshots between the original and the new textures that you can find below.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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