This mod for Sekiro: Shadow Die Twice overhauls its Level of Detail, significantly reduces pop-ins


Modder ‘projectmelancholy’ has released a must-have mod for all Sekiro: Shadows Die Twice fans. This mod doubles the values in LodParam and GrassLodRangeParam to increase object and texture level of detail and reduce pop in.

As the modder noted:

“The game engine Sekiro uses appears to render the world in chunks/sections depending on where the player currently is. Thus, the level of detail tweaks I’ve made appear to only work for the particular section of the world you’re currently in. This is most obvious when looking at distant trees/cliffs/buildings from e.g. the start of the Ashina Outskirts towards the area where you fight Gyoubu, or from the top of Senpou mountain down towards the start of the Senpou area. You’ll notice that in many cases these areas will still use e.g. 2D sprites for trees. Unfortunately I haven’t worked out how to improve the level of detail for these far off areas.

There are also areas which I think the developers never created high quality LOD models for. This is probably because they never expected anybody to push the graphical fidelity beyond console limitations. The hilltop trees surrounding the Fountainhead Palace are a great example.”

It’s also worth noting that this mod may have a performance hit on weaker PC systems. However, and since Sekiro is not a really demanding game, most PC gamers should be fine.

Unfortunately, the modder has not provided any screenshots or videos to showcase this new LOD. Still, you can go ahead and download the mod from here.

Kudos to our reader ‘HayabusaRyu’ for bringing this to our attention.

Have fun!