Respawn will release the Colony Reborn update for Titanfall 2 later today, and has revealed its complete changelog. According to the release notes, this update adds a new map (Colony), a new weapon (the R-101), and the Curb Check execution.
In addition, this patch comes with a number of balance tweaks, adds an option for random Pilot Executions, and includes improvements to Pilot melee, as well as various fixes to improve overall movement.
Furthermore, this update comes with various stability improvements, numerous fixes, and HUD options menu that now display proper value for 2d/3d damage indicator settings.
This patch will be auto-downloaded from Origin, and you can read its complete changelog below.
Titanfall 2 – Colony Reborn Update Changelog:
NEW CONTENT [FREE]
MAP
- Colony
WEAPON
- R-101
EXECUTION
- Curb Check
BALANCE CHANGES
PILOTSBoosts
- Roll the Dice – increased earn meter needed to use
- Smart Pistol – Fixed bug with locking onto the base of Amped Wall and Hard Cover
WEAPONS
Thunderbolt Adjustments
- Damage per hit increased
- Damage pulses at a faster rate
- Substantially reduced the AoE size to Titans
- Reduced the missile speed
Charge Rifle
- Charge Hack mod is now a Quick Shot mod instead of Instant Shot.
Mastiff
- Fixed Speedloader mod not working properly
TACTICALS
Holopilot
- Holo Pilot now has the name and a health bar of the owner pilot
- Holo Pilot pulses randomly on the minimap
- Holo Pilot will give a subtle audio cue now to the owner when it’s destroyed
Amped Wall
- Amped Wall can now be destroyed
TITAN CHANGES
- Reduced the amount of core meter generated by dealing damage to Titans
- Removed the icon on top of a battery that would appear after a Pilot stole a battery via Rodeo
Scorch
- Increased the base duration of Thermal Shield
- Reduced the increased duration of Inferno Shield kit so it’s total duration stays the same
- Fuel for the Fire Kit now reduces the cooldown of Fire Wall instead of increasing its duration
- Fixed a bug where Fire Wall and Flame Core were still being extinguished by Electric Smoke
GAME MODES
Attrition
- Enemy npcs appear on the minimap in Attrition – for Titanfall 1 veterans, all pilots have Minion Detector.
LTS
- Balanced the locations of batteries that were heavily favoring one team and adjusted other battery positions relative to those being balanced.
- Restricted Live Fire and LTS max draw rounds to 3
Live Fire
- Adjusted Live Fire scoring priority so Kills now count higher than Flag Captures
- You will now instantly steal the flag when executing an enemy flag carrier in Live Fire
- Live Fire mode will now wait until all players have connected before starting the first round
NEW FEATURES / CHANGES
- Featured Mode Colony 24/7 Mix of Modes
- Added Random Pilot Execution option. This will choose a random execution out of the ones you have unlocked.
- Advocate Gifts will now default to rewarding random cosmetic items instead of credits. This should help players who primarily play one type of loadout get more cosmetic rewards
Coliseum Improvements
- Added new introduction ceremony
- Added 9 new victory animations
- Player now automatically wins Coliseum match if opponent disconnects
FIXES
Gameplay Fixes
- Fixed bug in Angel City where embarking into your Titan in certain spots would lead to player death
- Various fixes to improve overall movement
- Various improvements to Pilot melee
- Amped Wall fixes
- Silence Pistols are now properly amped
- Arc Grenades can now be thrown through the passable side of the Amped Wall.
- Fixed issue with Inner Pieces so executed Pilot is facing the same way as the execution
- Fixed some issues with weapon drops during executions
- Fixed the sidearm dropping from the stim execution
- Fixed 180 degree bug with executions.
- Fixed bug where you couldn’t move after Northstar’s execution
- Fixed Titans warping to the floor when disembarking in mid-air
- Fixed bug in Coliseum where holding down ordnance button between rounds would cause player to spawn on same side as their enemy
- Fixed a bug that could cause rodeoing pilots to not be hit by Electric Smoke.
- Various Faction Leader announcement fixes when executing rodeo
- Various improvements to Titan nose art issues
- Adjusted disembark to better handle disembarking onto a raised platform
HUD/Menu Fixes
- Added player level to callsign cards during killcam
- HUD options menu now displays proper value for 2d/3d damage indicator settings
- Player gen of 2.09 no longer incorrectly displays as 2.9
- Fixed bug in Live Fire so flag icon now displays properly during killcam and spectator mode
- Fixed custom loadout names sometimes showing wrong text
Miscellaneous
- Fixed bug where you would still get an option to buy after purchasing Angel City’s Most Wanted Bundle
- Various stability improvements
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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