Todd Howard has shared some new details about Bethesda’s next big project, Starfield. According to Howard, Starfield will be solely a singleplayer, and it won’t have any multiplayer modes. In addition, Bethesda aims to implement major overhauls to the Creation Engine.
Going into more details, Bethesda will overhaul the rendering, animation, and Artificial Intelligence & Pathing of the Creation Engine. Moreover, it will add support for Procedural Generation (something that will help its artists create bigger worlds).
In Starfield and in future games, NPCs will play a large role. For instance, players can expect cities to be expansive and large compared to past games. Additionally, Starfield will be on Game Pass from Day 1 alongside The Elder Scrolls 6.
Lastly, Howard said that Bethesda will continue to support mods in the future. This basically means that similarly to Skyrim, Starfield will be friendly to modders. This is crucial for a lot of gamers as Skyrim has received a lot of cool mods and total conversions.
There is currently no ETA on when Starfield will come out. And while we’ve gotten a teaser trailer, Bethesda and Todd Howard don’t want to reveal the game at this very early stage of development. After all, Howard claimed that we won’t be playing Starfield anytime soon.
For what it’s worth, some WIP screenshots for Starfield surfaced two months ago. Therefore, we suggest taking a look at them (here and here). As said, these screenshots are from a very early build, so don’t expect much from them.
Stay tuned for more!
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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