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Todd Howard shares new Starfield details: Creation Engine improvements, mod support, and more


Todd Howard has shared some new details about Bethesda’s next big project, Starfield. According to Howard, Starfield will be solely a singleplayer, and it won’t have any multiplayer modes. In addition, Bethesda aims to implement major overhauls to the Creation Engine.

Going into more details, Bethesda will overhaul the rendering, animation, and Artificial Intelligence & Pathing of the Creation Engine. Moreover, it will add support for Procedural Generation (something that will help its artists create bigger worlds).

In Starfield and in future games, NPCs will play a large role. For instance, players can expect cities to be expansive and large compared to past games. Additionally, Starfield will be on Game Pass from Day 1 alongside The Elder Scrolls 6.

Lastly, Howard said that Bethesda will continue to support mods in the future. This basically means that similarly to Skyrim, Starfield will be friendly to modders. This is crucial for a lot of gamers as Skyrim has received a lot of cool mods and total conversions.

There is currently no ETA on when Starfield will come out. And while we’ve gotten a teaser trailer, Bethesda and Todd Howard don’t want to reveal the game at this very early stage of development. After all, Howard claimed that we won’t be playing Starfield anytime soon.

For what it’s worth, some WIP screenshots for Starfield surfaced two months ago. Therefore, we suggest taking a look at them (here and here). As said, these screenshots are from a very early build, so don’t expect much from them.

Stay tuned for more!

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