It appears that Ubisoft has been utilizing low-level APIs to its latest titles. Today, the French company added Vulkan support to Tom Clancy’s Ghost Recon Breakpoint. And, according to some first third-party benchmarks, the game runs significantly faster in this new API.
Ubisoft has used Vulkan in order to improve texture streaming, implement a dynamic buffer cache and add support for asynchronous compute. Ultimately, these features should improve overall performance and minimize stutters.
As we can see in the following videos, the game runs faster on both NVIDIA and AMD graphics cards under the Vulkan API. This will undoubtedly make a lot of PC gamers happy, as this new mode will make the game run faster on older PC configurations. WCCFtech also reports similar results.
It’s worth noting that Ghost Recon Breakpoint uses AnvilNext 2.0. Thus, the next Assassin’s Creed game may finally take advantage of a low-level API.
As we’ve already reported, Ghost Recon Breakpoint will be free to play this weekend. Therefore, you can go ahead, download, and test for yourselves its Vulkan implementation.
Enjoy the videos!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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