Havok has unveiled Havok FX, a brand new CPU-driven software product that will deliver unprecedented levels of detail and physics to particle effects. Havok FX will allow developers to physically enable particle systems and to add a new gameplay dimension to previously aesthetic visual effects. Ubisoft is one of the first publishers to announce their support of this new product through their adoption of Havok FX within Tom Clancy’s Rainbow Six Siege.
Through its focus on CPU processing, Havok FX offers a lightweight, cross platform solution to creating dynamic and persistent particle effects across all next gen platforms and PCs. Shrapnel, dust, goo, debris and smoke will interact with both the player and the environment, increasing the fidelity of the game world while also offering designers the ability to deliver gameplay altering effects. Artists now have the freedom to create the richer and more dynamic environments at a scale that modern AAA gaming demands.
Mark Besner, Lead Programmer at Ubisoft Montreal, said:
“Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic.”
Brian Waddle Vice President of Sales & Marketing at Havok added:
“Havok FX isn’t just a software package; it’s technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware. This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX. This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry.”
Enjoy the following screenshots and trailer!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email