Burgoon Entertainment officially announced today its first game, Tom vs. The Armies of Hell, and launched a Kickstarter campaign for it. Tom vs. The Armies of Hell is an indie action/adventure game with light RPG elements being developed for PC and Mac. The gameplay is fast paced and dynamic and the art is colorful and cartoonishly violent.
The story follows Tom, a low level software engineer who is reluctantly thrust into the role of hero when the office complex he works in is transported into the depths of Hell. During the initial chaos, Tom is nearly killed by a demon, but ends up being revived no worse for wear, aside from the fact that his left arm is now missing, having been replaced with the arm of a demon.
The gameplay can be best described as Ratchet and Clank meets Bastion, whereas the story and world are best embodied by Office Space meets Army of Darkness. Throughout the game, Tom gains access to an arsenal of experimental weapons, as well as a variety of mysterious demonic powers, including the ability to transform into a nearly indestructible demon.
Tom vs. The Armies of Hell, or AoH for short, is the work of one dedicated developer named, Sean Burgoon. A veteran of both game development (Champions Online, Star Trek Online, Tombraider) and film visual fx, Sean left his job at Industrial Light and Magic (where he worked on Transformers 3, Battleship,Cloud Atlas, The Lone Ranger, and Pacific Rim) to make a game completely on his own, aside from the music, which is being provided by superstar indie game composer Danny Baranowsky.
Those interested can back it up by visiting its Kickstarter campaign page.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email