Tomb Raider will only use QTE’s to deliver an intense and cinematic experience but won’t be overused


Let’s be honest, even though Tomb Raider was one of the best games at Microsoft’s Conference in this year’s E3, those damn quick-time events worried us. Yeah, they added to the atmosphere but we want to play a game and not watch a movie. Was the game following Heavy Rain’s example? Apparently not, as Noah Hughes, creative director, stated that Tomb Raider won’t rely much on QTE’s.
In his recent interview with Gamespot, Hughes said:
“The E3 demo relied a little bit heavily on the quick time tools, but ultimately, that’s a small sweep of our dramatic gameplay experience.”
Hughes then admitted that QTE’s will be leveraged in their game and that they’re basically used to deliver an intense and cinematic experience.
“Quick-time sequences is something we will leverage in the game. One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times, we feel we can do that best – while still delivering challenging gameplay – in a quick-time type event.
Having said that, it really isn’t the primary tool we use to deliver drama in the game.”
Tomb Raider is slated for a 2011 release on PC, PlayStation 3 and X360.