Torchlight II – Post-Beta Changes


Runic Games has unveiled some changes that have been made to Torchlight II after the end of its weekend stress test. According to the company, the character skill pane arrangements have been re-worked to allow finer distribution of skills without being arranged in the classic ‘tree’ style, and passive skills are separated and unlock for investment much earlier.
In additions, skills now get additional bonuses at ranks 5, 10 and 15 to reward increased investments, and – in general – there have been lots of skill tweaks and balances. Torchlight I (Diablo 2 style) function-key skill binds are implemented, while skills can now be ‘queued’ and will execute when the previous attack or skill completes. Ping meter has been added next to each party portrait so you can identify players with latency issues and loads of bug have been fixed.
A Fullscreen Windowed mode was added and Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold. Moreover, additional connectivity fixes have been implemented, enchantment effects are now identifiable separate from standard effects in tooltips, sorting button for player inventories was added, Merchant inventories are sorted by default, Map opacity is now adjustable, Skill sets now swap with weaponsets and the amount of health and mana ‘stealing’ weapons has been increased.
A Tentative functionality is now present in order to ‘sniffe’ cheaters and block them. Some lackluster unique items have been improved, while the rollover information on equipment has been improved in order to provide more and cleared information.
Last but not least, Runic Games continues work on the finalizing the other acts of the game!