Torment fans, we’ve got some good and some bad news for you today. The bad news is that Torment: Tides of Numenera has been slightly delayed, meaning that it will be released in 2015 on the PC. The good news is that Chris Avellone, creator of the first Torment game, has joined the Torment: Tides of Numenera team.
Chris Avellone was lead designer on Planescape: Torment, the inspiration behind Torment: Tides of Numenera. He later cofounded Obsidian Entertainment, where he is the Creative Director. Chris was the lead designer for Star Wars: Knights of the Old Republic 2, and has contributed his design expertise to every project Obsidian has developed. He also worked with inXile on Wasteland 2 last year, including designing the area showcased in inXile’s gameplay first look video.
Chris Avellone will have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera.
In addition, inXile announced – a while back – that it has reached an agreement with Obsidian to share tools and technology when it makes sense. This will allow both companies to be more cost-effective on their projects, allowing your pledges to go further in terms of creating art, content, gameplay, and game polish.
And here is Colin’s reaction to Chris Avellone joining the Torment team!
[UPDATE]
inXile has released the second official screenshot for Torment: Tides of Numenera, that can be viewed – in all its 1080p glory – below!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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