inXile Entertainment seems to be working on lots of things lately. The team is finishing up Pillars of Eternity, has launched via Steam’s Early Access program Wasteland 2, and is also working on a new Torment title. And as you may have guessed, this new Torment game has been pushed back.
As the team revealed, Torment: Tides of Numenera now targets a Q4 2015 release.
“So, where are we on Torment then? During the last week of our Kickstarter, we had adjusted our target launch date to the first half of 2015. And last December, in Update 27, I mentioned that timeline was still feasible, but that Torment’s schedule remained in flux until all became clear with Wasteland 2. Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything… except for our release date.”
In short as inXile noted, there was never an ETA for this new Torment title. Therefore, and since Wasteland 2 is doing well on Steam via its Early Access program, the game targets a Q4 2015 release. Naturally, we expect it to also miss that date, so we’re calling a 2016 release date for this new Torment title.
“Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule. And, as you may have guessed, the first half of 2015 isn’t realistic anymore and we’re looking at the fourth quarter of 2015.”
And that is that. Pillars of Eternity – the next big RPG coming from inXile Entertainment Obsidian that has a strong relationship with inXile Entertainment (Torment will borrow Pillars of Eternity technology) – is currently planned for a Winter 2014 release!
Kudos to PCGamer for spotting it.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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