WilsonC is currently working on a new first-person shooter that will be using Unreal Engine 4, called Trepang2. Trepang2 promises to feature an AI that will be better than most of modern-day shooters. Not only that, but it feels – gameplay wise – as a great F.E.A.R. remake. Or at least it’s heavily influenced by Monolith’s shooter.
While still in a very early state, Trepang2 already features a really powerful shotgun, slow-motion mechanics and a great enemy AI. I mean seriously, take a look at the following video and tell me you’re not getting any F.E.A.R. vibes.
Trepang2 promises to feature an immersive single player experience with brutal, fast paced close quarters gunfights. The game will also feature chaotic shootouts involving multiple factions, and players will be able to go invisible to flank and sneak up on enemies.
As wilsonC noted:
“Currently the AI already outshines most modern games out there, AAA or indie (with the exception of a few nasty bugs), despite being so early WIP. I’m in the process of rewriting the goal system now (defending, patrolling etc), and it should be in a working state by next month. By then, be ready for some truly next generation AI, that can counterattack, prepare ambushes, and many other tactics and strategies, without using any scripts or triggers.”
Sounds awesome? Oh yes, it definitely does. And even though there isn’t any ETA yet, wilsonC has already released an early tech demo for you to try. Do note that this demo came out in February, meaning that it’s a bit dated. As such, you should not judge the final game – or its mechanics – based on it.
Those interested can download the demo from here. Here is hoping that wilsonC will keep working on it as Trepang2 appears to have a lot of potential.
Last but not least, wilsonC will release a new demo for Trepang2 in early-mid 2018.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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