Frozenbyte has just released a new update for their amazing puzzle/platform indie game, Trine 2. Trine 2 simply amazing and you can view bellow some screenshots that we’ve captured while testing it. To be honest, there is no point in making a Performance Analysis for Frozenbyte’s masterpiece as it does not require a high-end PC. However, we can tell you how to enable its SLI support as there isn’t any SLI profile for it as of yet. Those interesting in playing Trine 2 with SLI should go to Nvidia’s Control Panel, find the game’s profile and force AFR2. With AFR2, the game runs flawlessly with amazing SLI scaling. Enjoy!
Trine 2 Update 1.08 Changelog:
Technical:
– added framerate cap (Visual Settings -> FPS cap)
– fixed several crashes
– fixed Bonecrusher AI which couldn’t hit the player in certain situations
– fixed swimming problems
– fixed Visual Settings menu reset to reset all options properly
– fixed some stuttering issues (e.g. on ATI CrossFire)
– fixed getting damage incorrectly when blocking falling rocks with the shieldMultiplayer:
– added full games to server list
– fixed chat messages disappearing when upgrade menu was opened
– fixed chat to support Russian (and other Unicode) characters properly
– fixed character change issues in online multiplayer when using keyboard + mouse
– fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
– fixed framerate issue with the scrollbar (server list)
– fixed removing first player in the host game / game settings menu (not allowed anymore)Controllers:
– added support to override binds
– added support to turn off USB HID and XInput device detection (options.txt)
– fixed Thief’s jump/climb up on rope issues
– fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
– fixed swimming up on gamepads (pressing jump to swim up now works)
– fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)Usability:
– added user interface hide toggle to F11
– hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot purposes
– added a menu option to disable tooltips
– added a menu option to configure GUI size
– added a menu option to reduce the input lag (as opposed to options.txt)
– added Enter as menu navigation selection binding
– added user option HideAimIndicators which hides the players’ aim indicators
– added a menu option to reset Control Settings menu3D (NVIDIA 3D Vision):
– increased Stereo 3D Separation range in Visual Settings menu
– fixed player depth UI in Stereo 3D modeMac:
– added resolution detection to Mac launcher (2560×1440 should work)
– added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro’s drivers)
– fixed (possibly) some lighting issues on some Macs
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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