Two Worlds II Patch 1.3 Is Out Now


Topware and Reality Pump released a new patch for their action RPG game, Two Worlds II. This patch and fixes a lot of bugs and issues and can be downloaded from here. You can view the entire changelog after the jump. Reality Pump is also working on Two Words II’s first expansion pack, Pirates of the Flying Fortress, that will hopefully be released later this year.
Two Worlds II Patch 1.3 Changelog:
* Summoned monsters AI has been improved,
* Hero will no longer accelerate unnaturally when sprinting downhill,
* Enemies will now properly navigate around campfires,
* Village shops will now properly generate Necromancer items,
* Pathfinding of Steria (New Ashos) improved, so she wil not get stuck,
* Trampling mobs in towns will be properly recognized as a crime by the guards,
* Casting incantations are now randomly played with reduced frequency,
* Falling damage reduction spell has been improved,
* Jump Strike will now perform even when activated during a series of regular attacks,
* Empty spells are no longer marked as invalid,
* Arming during sprint will not stop the character when he is running,
* Font display in the Crafting Menu improved,
* Boat position is now marked on the map (does not apply to Xbox),
* Enemy spells have been improved,
* Display with magically created physical objects (e.g.: stones) improved,
* Knocked down units will no longer be sucked in by their own Tornado effect,
* Improved torch flame,
* Footprints on sand were added,
* If you jump out of a sailing boat, the boat will no longer continue to float away,
* You can now turn on looting animation at all times (instead of only when you’re overloaded) in the settings menu,
* Physic based spells will not deal damage to friendly units anymore,
* PvP arenas now cleared after one of the players is killed,
* Positive homing missile spell will not target enemy unit anymore,
* The creation of spells with no effect cards is not possible anymore,
* Shopkeeper are always able to generate new wares,
* Display of gold piles laying on the ground improved,
* Fixed a rare occasion when the gate would be locked but had a regular ‘open’ icon,
* Display glitch when drinking a potion while looting has been removed,
* The hero will abort looting if attacked,
* Removed the rare occasion when the boat could damage hero upon disembarking,
* Mana and Health regeneration potions have been changed (their strength has been greatly reduced),
* A glitch was removed which caused the hero to hung occasionally when fighting with two-handed sword,
* Improved the ‘dismantle’ option on pads to reduce the possibility of accidental destruction of items,
* Break lock chance (using weapon) has been reduced. If the weapon breaks you receive its equipment parts,
* Waves properly rendered for DX10 ATI,
* When using Mana Shield, mana regenerates 3 times slower,
* Improved entering of interiors while having many summoned units with you,
* Display of comparing bow statistics improved,
* The formula for spell damage has been changed – spells will do less damage on higher Willpower levels,
* Improved Missile+Trap+Missile spell,
* Ricochet card cannot cause a missile to home in on subsequent targets anymore -although the homing card was not used or not applicable,
* Several terrain issues improved,
* Improved enemy pathfinding,
* Improved enemy combat AI,
* Improved several monster animations,
* Annihiated a rare species of Ants which were occasionally dealing triple damage,
* Some slowdowns after entering areas removed,
* Summoned monsters have been weakened in Duel and Death Match modes (multiplayer),
* It is now possible to customize safe area size,
* Atmosphere switching smoothened when changing locations,
* Player level (displayed on other players) will now be properly updated in multiplayer,
* New dagger stats will now be properly compared with equipped dagger instead of the weapon,
* PC – Added support for 3D – there are two available modes.