Yesterday, Ubisoft revealed that the open beta phase for Ghost Recon Breakpoint will begin on September 24th. And today, the French company detailed the major improvements that will be coming to it.
The Open Beta build will feature better controls and higher control responsiveness. For instance, the new build enhances responsiveness for the main character so that the controls feel smoother. There will be faster acceleration and stops of the main character, and faster weapon swaps.
Players will also have the ability to cancel opening the chest or to cancel car entries by moving the stick away from the interaction.
Furthermore, the main player will have a more realistic Rush Animation. Moreover, players can expect better terrain analysis when running to more accurately display correct animation.
The Open Beta will also have improved handbrake behavior on vehicles, which allow the players to better handle/control the vehicle while drifting. In addition, the ground vehicles are less affected by the angle of the slopes to provide a less frustrating and more coherent driving experience.
Ubisoft has also improved the AI, and will provide more accessible Easy and Normal difficulty levels. The open beta will also offer a more realistic experience in Extreme difficulty.
Lastly, the team has made improvements to objects and level of detail to create a better visual experience. The options for textures on PC now have better resolution. Also, there will be better options to let players choose between visual quality vs. frame rate.
You can find the list of all the Ghost Recon Breakpoint Open Beta improvements here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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